
Jumper Bonus Game — Features and Multipliers by InOut
Jumper expands beyond the core progression with additional features that increase pace, value, and variation within each session. These elements are integrated directly into gameplay and influence how the round develops.
Designed by InOut Games, the feature system combines automatic progression, multiplier accumulation, and flexible access. This creates an additional layer where outcomes are driven by both gameplay and feature activation.
Jumper Bonus Game by InOut — Feature Overview
The bonus system introduces a separate gameplay phase where progression follows a different logic. Instead of manual control, movement becomes automatic and is optimized for maximum value.
This feature is accessible through gameplay conditions or direct activation, allowing players to enter the bonus phase through different paths.
Bonus game structure
The bonus game consists of a series of free spins where movement is performed automatically. Each spin advances the player through platforms without the risk of falling.
The progression always stops one step before failure, ensuring that every spin reaches the highest possible multiplier for that sequence.
Multiplier accumulation during bonus
Each spin produces a multiplier based on the achieved position. These values are not isolated but combined into a single total at the end of the feature.
This creates a cumulative payout structure where each spin contributes to the final result rather than acting independently.
- Automatic progression per spin
- Maximum reachable multiplier each time
- Accumulated result across all spins

Free Spins Feature in Jumper
The number of free spins determines how many times the automatic progression is executed. Each spin follows the same rules and contributes to the total multiplier.
The range of spins varies depending on the difficulty level selected before activation.

Spin count by difficulty
Different modes provide different ranges of free spins, which affects the total accumulation potential.
- Easy: 6 to 10 spins
- Medium: 4 to 10 spins
- Hard: 3 to 10 spins
The variation in spin count works together with multiplier range to define the overall value structure.
Bonus behavior across modes
Each difficulty applies its own multiplier curve inside the bonus feature. This means that both the number of spins and the value of each spin depend on the selected mode.
The result is a combination of frequency and value, where some modes provide more spins and others provide stronger multipliers.
Buy Bonus in Jumper by InOut
The Buy Bonus feature allows direct access to the bonus game without waiting for symbol collection. This provides immediate entry into the automatic progression phase.
The feature uses a dynamic pricing model based on the selected bet.
Buy Bonus cost structure
The cost of activating the feature is always calculated using a fixed formula. This keeps the pricing consistent across all bet levels.
- Bonus cost = bet × 100
- $0.10 bet → $10 bonus cost
- $1 bet → $100 bonus cost
- $200 bet → $20,000 bonus cost
This structure ensures that the feature scales proportionally with the session value.
Direct activation vs natural trigger
The bonus game can be accessed either through symbol collection or direct purchase. Both methods lead to the same feature with identical rules.
The difference lies only in how the player enters the bonus phase, not in how the feature behaves.

Feature Comparison in Jumper
The feature system combines several mechanics that affect progression in different ways. Some elements accelerate movement, while others unlock additional gameplay phases.
These features work together within the same session, creating variation without changing the core rules.

Boost platforms and movement impact
Certain platforms modify movement by skipping steps and advancing progression faster than normal.
- Trampoline increases movement by one platform
- Jetpack advances progression by three platforms
- Reactive boots skip six platforms
These elements increase the pace of the round and can move the player into higher multiplier zones more quickly.
Bonus trigger through lightning symbols
Lightning scatter symbols appear during gameplay and act as a trigger for the bonus feature. Collecting three symbols activates the bonus automatically.
This creates an additional layer within the round, where progression continues while also building toward feature activation.
Maximum Potential and Limits
The feature system operates within the same payout framework as the main game. This ensures that all outcomes remain within defined boundaries.
The multiplier accumulation and payout calculation follow the same rules regardless of how the bonus is triggered.
Maximum win limit
The maximum win in Jumper is capped at $30,000. If the accumulated result exceeds this value, the payout is limited to the maximum amount.
This rule applies to both standard gameplay and bonus results.
RTP and feature integration
The RTP of Jumper is set at 96%. The feature system is included within this value, meaning that bonus results are part of the overall return structure.
This keeps the balance consistent across all gameplay scenarios.

FAQ
How does the Jumper bonus game work?
The bonus consists of automatic spins where progression reaches the maximum multiplier without falling, and all results are accumulated into a final payout.
How to trigger the bonus in Jumper?
The bonus can be triggered by collecting three lightning symbols during gameplay or by using the Buy Bonus feature.
What is the Buy Bonus cost in Jumper?
The cost is calculated as the selected bet multiplied by 100, which scales the feature with the session value.
How many free spins are in the Jumper bonus?
The number of spins depends on difficulty and ranges from 3 to 10 spins across different modes.
What is the maximum win in the Jumper bonus?
The maximum win is $30,000, and any result above that value is capped at this amount.




